Services / Immersive experiences
Immersive experiences
We design and build spatial experiences for Apple Vision Pro, VR and XR: environments you move through, objects you can reach, and sound that sits in the room with you.
What we build
Vision Pro apps
Native visionOS experiences: immersive environments, interactive objects, volumetric scenes and spatial audio, shipped through the App Store.
Spatial audio
Music and sound placed in three dimensions, mixed to move with the listener. This is where our music and immersive work meet.
Interactive worlds for the web
Real-time 3D in the browser: WebGL scenes, drawn environments and WebXR where the project calls for a headset-optional version.
Music-driven experiences
Albums, releases and performances rebuilt as places. The artist's identity stays intact; the room is built around it.
Example
Baby Yors for Apple Vision Pro
A spatial listening experience built around the album AMERICANO DOBLE. Six objects in an immersive environment open six tracks; version 1.1 added the "Haunted House" music video inside a nighttime environment.

Own project. Built in spatial audio for Vision Pro by Eleven Three LLC. Artist: Baby Yors (Marco Palou). View on the App Store
How it goes
Scope the room
What the experience is for, who enters it, and on which device. We agree platform, scope and deliverables before design starts.
Prototype in the headset
A rough, playable version early. Scale, comfort and sound placement are decided in the device, not on a slide.
Build and tune
Environments, interactions and audio brought to finish, tested across sessions for comfort and performance.
Ship and support
App Store submission or web launch, with the hand-off files and a path for updates.
Have a world in mind?
Send the idea, a reference or two, and the platform you are aiming at.